I was able to give it a test with my Alan Vert Sculpt, by using xNormal to bake an Ambient Occlusion map that I then composited over my painted texture map then imported the resulting "shadowed color map" back into sculptris. The result is self shadowing greatness! Something that I find absolutely essential when it comes to getting good looking visuals (I know these are bad examples).I still have a lot to learn...

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